Although fighting against one with a ton load of pets can be extremely harmful for your Short/Long Bow and you need to get up close and personal to deal damage to him and not his pets. If it’s the other way around, go and stomp your opponent. Rejuvenation grants us Regeneration for 5 seconds when our health reaches 75%, as stated before without Healing Power our base Regeneration is pretty low so this would not be worth it for Power Builds that focus on Power etc, it could however be great for Support Builds with a lot of Healing Power. Lightning Reflexes- alternative stun break and ex… Trap Potency is a must have for trap-focused condition builds. A Team Mate is downed! However, if you are needed at different places at the same time go to the first one, make sure your team-mate will win the fight by taking away some HP from his target, applying conditions on it and giving some boons to the player you’re supposed to help, then leave for the second place ASAP. This weapon is your Bread and Butter for condition based builds, it is especially helpful for those opening hard stuns with Concussion Shot followed by the multiple bleeds/cripples, and without this weapon the Condition build would be pretty useless, unless used with another condition based weapon set. Keep in mind that any mistake means death because you’ll get bursted down. Natural Healing gives our pets natural health regeneration, while I was running my Support Spirit Build I saw roughly a tick of 144 per second on my Fern Hound, I quickly swapped this for something more useful to my build, to be honest these two Major Traits are pretty lack-luster especially for 30 point Traits. Stats +10 precision per point +1% critical damage per point, Minor Traits (5) Tail Wind: Gain Swiftness when swapping weapons in combat, (15) Furious Grip: Gain Fury when swapping weapons in combat, (25) Hunter’s Tactics: Deal 10% more damage while flanking. (20) VII: Spotter: Increases the precision of nearby allies by up to 70, (20) VIII: Piercing Arrows: All arrows pierce their target, (20) IX: Beastmaster’s Might: Activating a Signet grants might (supposedly 5s), (20) X: Eagle Eye: Increases Harpoon and Longbow Range (by 25%). You think you are talking to a ’14 years old noob?’ You may be talking to a future pro gamer that might make e-sports bigger than they are. Bountiful Hunter is the last of the passive Traits in the Nature Magic Trait Line and with this you and your pet deal 5% more damage when we have a boon. I tried running a Spirit Build without this and the NPCs at The Heart of the Mists nearly killed them in 1 hit so this Trait is the only thing that will keep your Spirits alive for a longer time, couple this with the Fern Hound’s AoE Heal and you can keep your Spirits alive even longer! A nice skill that adds Bleeding to your target, unless you have some high condition damage this does not deal that much damage but most Builds have a nice mix of both Power and Condition Damage so don’t be afraid to throw this Skill in, some Rangers like to run Trap Builds and also have high Condition Damage which is a good combo with this for those who want to be up close and personal. The only guide, which fits the criteria is the Guild Wars 2 Elementalist Guide, also the The Ranger in Guild Wars 2 is a very fun class to play, but difficult for that matter. If you make it to ‘pro-level’, remember that you have not always been there and that helping other people is by far more useful and rewarding than being a jerk to everyone. They consist of traits that can empower various aspects of … Best Ways to Farm Karma; Exordium Crafting Guide Great sustain as well as massive access to immobilise this build is able to lock down players attempting to engage it and eventually cap the node. If you can equip a Soldier Amulet for this match-up, you should do so (except if it’s a support/tank Ele). This should be used at the start of a fight as it lasts for 20 seconds and in that team a whole team could be dropped. I'm currently level 24 using a longbow and an ice drake, and it seems like something's just not right. For my Axe & War Horn combo I use Earth for the Axes and Strength on the War Horn purely because of that chance to apply more Might to yourself which in turn increases your damage output. Mixing this with Quickening Zephyr is one wau of allowing us to put a huge amount of bleeds on to the target within seconds, but the ability to flank your opponent here is key otherwise you will be dealing minimal damage and adding 0 bleeds but using QS would probably be a waste of a Utility Slot because using the right Traits and Splitblade alone will add quite a few stacks as mentioned in the Condition Build. As soon as someone, anyone, enters down state, the fight shifts to a new phase. Being a QA Tester for a large company has also helped me gain this mind set and figuring out how to squeeze every last drop out of a profession/class is what I find most fun. For linear combo fields, leap and projectile finishers will combo so long as they pass through the combo field on the way to their destination. This does as it states, it can come in handy to push back those pesky Melee and can be used to block some of those devastating skills by other professions such as a Warrior. Sword Mastery grants us CD reductions of 20% for our Sword, Greatsword and Spear and although we don’t use a Spear in PvP I know for a fact that both the Sword and the Greatsword are fond weapon choice for a Melee Ranger, I myself prefer the Sword due to the amount of chaos it causes but back to the Trait, it is a pretty nice Trait for those who run Sword or Greatsword as a primary weapon. You miss out on the 100 condition damage and whatever 6 set bonus but I think the extra duration makes up for that. As of now, Ranger’s don’t really fulfil a particular role to the max but can be found playing as the Roamer. As you can see, investing 20 points into the Wilderness Survival Trait Line grants us some nice abilities. Vigorous Renewal allows us to gain Vigor after using a Heal Skill but with the passive regen from Natural Vigor this Trait is pretty much a wasted one and ANet should re-work this, although currently it is quite good when used with Healing Spring due to it procc’n from each pulse. (20) X: Enlargement: Pets get Enlarged when you reach 25% health. Major Traits (10) I: Soften the Fall: Create Muddy Terrain when you take falling damage. This weapon is a favourite for those who enjoy the Ranger profession but want to be more Melee over ranged, some people argue saying that Ranger should only be ranged but this is not true and it has been stated many times on these forums that the first ‘Ranger’ figures actually also used swords so don’t fret if you want to smash someone’s face in with a Greatsword, it is viable! Love it. This Elite is pretty much self explanatory because we are running a Spirit Build here and not only is this a very strong Elite when used correctly but it also adds so much support to your allies. An Enemy is downed! Accessories As for the Amulet/Jewel I chose to mix this up a little and went for the Rabid Amulet and the Knight’s Jewel and my reasoning behind this is pretty simple, the Rabid Amulet just screams Condition to me and with such a low health pool I needed some Vitality and it comes with some nice Toughness which should hopefully go with the Rune set. (CRIT!). Welcome to my little guide for everything Ranger related. Peak Strength allows us to deal 5% more damage when our health is above 90%, now I don’t know about you but how long can you keep your health above 90% if singled out by the enemy? My Livestream My Guild Website My Youtube Channel My Facebook Page. Posted: (2 days ago) GW2 INTERACTIVE MAPS Maps of pois, waypoints, vistas, skills and more. The Sword is my personal favorite when it comes to Melee weapons just because of the sheer awesomeness of the animations and the ability to increase your pets damage by applying Might every time you use Pounce and let’s not forget the Cripple, oh and did i say how awesome the animations are? The other possibility is to get Stability from one of your team-mates and go for the stomp. I will try to cover everything you need to know to play a Ranger in a competitive environment but also within a more casual Hot Join way, which mostly means viable builds and how to play them, the roles you can cover with them and how to be viable in the current Meta when it comes to Team Fights and general Team play. (30) XII: Bark Skin: You and your pet take 30% less damage while under 25% health. You just need to dodge/avoid the obvious stuff. If someone says “Pet on passive” in chat, click the red “Guard” icon on your pet skills bar to switch it to the blue and white “Avoid Combat” dove. To tame a new pet, approach a friendly (green) creature named “Juvenile _” and click F to charm the pet. You are a strong profession with the ability to bring Crowd Control, Burst, Conditions and you are also very strong in 1v1 fights with the right build vs your opponent, oh and don’t forget that you can be quite mobile for the ‘Roamer’ role, but don’t be put off if your team asks your Thief to play that role as they are superior in this department and are becoming more popular thanks to the work of Super Squad’s Lowell. This mostly spoiler-free guide covers the features and gameplay changes new to Guild Wars 2 since the end of Scarlet’s War through Guild Wars 2: Path of Fire™.Learn how to unlock Masteries, find new maps to explore, dress up with the account-wide wardrobe system, and more. This is a nice skill that will daze your opponent and will stun them if hit from behind, this also adds 50% damage to your pet’s next attack which can be nice. Pure Condition Damage: Runes: I personally use the Superior Rune of the Undead x6. What weapons to use, armors available and much more will be explained in this guide. Quick Draw recharges Shortbow & Longbow skills 20% faster, this Trait is amazing for anyone wanting to use either weapon as the Longbow has a very, and I mean very slow ‘auto attack’ without it and reducing the CD on Rapid Fire is a must as it is your main source of damage from the Longbow while running a Power Build. You’ll only be weak against AoE crowd control. Most Guardians run with Retaliation in mind which is not to be confused with Reflect, in the video below you will see how I destroyed myself by not picking up on what he was doing. I would like as much feedback as possible and I am always open to changing/adding more information so that we can help other players new to the profession. Shout Mastery is currently useless because we do not have any Shouts as of yet, we should have them by launch. Again, the same as Marksmanship Trait Line we have an option to manually select a Trait when investing 10, 20 & 30 points in to a Trait Line. Utility Skill 1 – Lightning Reflexes Utility Skill 2 – Quickening Zephyr Utility Skill 3 – Muddy Terrain. Guild Wars 2 Ranger Comprehensive Guide by Sycthrex. Rangers have a somewhat bad reputation in Guild Wars 2 for two reasons: If you are working with other players, or in a group event, be courteous: don’t use knockbacks. Straight off the bat we can see that our Wilderness Knowledge Trait comes in handy here as all of our Skills are Survival based which allows us to use them more often. Necromancer I have not fought against many of these but from what I have read, as long as you don’t attack him on his fields or get hit by them then you can do pretty good against him. (20) VII: Off-hand Training: Offhand Skills have 20% decreased CDs and increased range, (20) VIII: Oakheart Salve: Gain 5s of Regeneration when afflicted with bleeding, poison, or burning (20s CD), (20) IX: Hide in Plain Sight: Apply Camouflage when you are Dazed, Knocked Down, Launched, Pushed Back, or Stunned (30s CD), (20) X: Sword Mastery: Sword, Greatsword, and spear CDs are reduced by 20%. Top Contributors: Ayin Maiden, Dulfy, Wheezy11 + more. Leveling a new character is a challenging process in many MMORPGs. GW2 Ranger Guide 01/31/2012 share to The Ranger Profession in GW2 is not only a master of the bow, but also the wilderness. Edit (Classic) Natural Vigor is considered too high of a regen rate according to some members of SS and AC and when you will be able to dodge 33% more than your opponent this passive Trait is quite strong if you intend on dodging a lot and can also be quite strong with Evasive Purity. Flanking ’ is when you reach 25 % health managed to kill him with! 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