Occupants: None. Water, Food or Power : … Along the way you may find an unmarked dockside warehouse filled with Mirelurks, but aside from some crab meat, there’s nothing of interest along the way. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. Greentop Nursery is a location and possible settlement in the Commonwealth. Raid the green steamer trunk and take the Grognak the Barbarian magazine from the desk. Finally, I went to Diamond City,purchased Home Plate and placed my … 1 Layout 1.1 Settlement information 2 Notable loot 3 Related quests 4 Appearances 5 Bugs Tenpines Bluff is a small settlement containing a shack, a farm with 16 tato plants, a cooking station, a water pump, and two settlers. Yeah. County crossing is a location and settlement in the Commonwealth in 2287. Walkthrough. After completing the Oberland quest I placed the third settlement on that plot. Tenpines Bluff is a location and possible settlement in the Commonwealth in 2287. Welcome to Polygon's guide to Fallout 4. Preston's next assignment will be initiated by the settlers at Oberland Station and it will likely be clearing the raiders from Backstreet Street Apparel or, occasionally, from Hardware Town; alternately the offering can be clearing the vermin from Starlight Drive-In or from Sunshine Tidings Co … This situation needs to be resolved. Jan 16, 2016 @ 2:30am Beta patch fixed (cure) Preston from giving you a quests. RECEIVE FROM: PRESTON GARVEY Talk to the settlers at oberland station, Kill the raiders in Black Street Apparel, Report your success to settlers at Oberland station, Talk to … The next video is starting stop. Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. Dumb, easy-to-kill AI enemies funneling in from spawn points just isn't exciting. Raid the rest of this warehouse and unlatch the door nearby. Stealing is a problem, they steal my equipment all the time. In this episode, Punchwood secures Oberland Station and later establishes a recruitment beacon at Starlight Drive-in! One may even charge up to the office. Kidnapped Trader : To pay or not to pay a hostage's ransom. I like keeping some of the smaller settlements (like Red Rocket, Oberland Station, Hangmans Alley) with smaller populations of 10-15. 1 Layout 2 Related quests 3 Notes 4 Appearances 5 Bugs 6 Gallery The settlement is adjacent to two other locations, including the nuclear power station on its western border and the National Guard training yard to the northeast. The gondola ride afforded a perfect view of the classic Matterhorn profile. Blake will, if you’re friendly, ask you to retrieve his dead daughter’s locket, starting the quest “Returning the Favor”. This alley has a cooking station and weapons workbench. With the chamber secured, you can find the safe on the rear wall, hidden behind a piece of plywood. First stop on the way is University Point, which is south of Andrew Station, and can be reached by following the coast from The Castle west, then south. Sunshine Tidings Co-op is a ruin of a communal operation and possible settlement in the Commonwealth. Zermatt was not quite the same experience as the Berner Oberland, for us. Most of my settlements have 23 settlers (which is my current max) and I find that manageable. The trip to the Klein Matterhorn, the highest station in Europe, was worth the cost. In other words, you found a solution for the people at Oberland Station to stop being kidnapped all the time. ; Travel to the location specified. Walkthrough. There are some places, though, that are too good to pass up. A straightforward quest. Shops, tourists, outrageously priced restaurants. I wish there was a real threat to them. Loading... Watch Queue ... Settlement Raiding Mod - Castle Overrun ... MxR Mods Recommended for you. Continue east into some more tunnels then into a small concrete chamber, where you’ll find Whiplash and Walter, the latter of which is the leader of these Raiders. Oberland station is seized by the Gunners after a lengthy and costly siege. Complete this in order to use the Workshop. 6:36. Inside the warehouse note that you can go up to the upper floor to find a locked trunk, but it has an [Expert] lock, so you may very well need to come back to this one. I made a train station/hotel where travelers could stop by for the night and have a bite to eat at the bar/lounge with a view onto the mutfruit farm in the middle. #11. Watch for a pair of raiders to enter the area as you loot. Greentop Nursery is relatively large, but the greenhouse and house take up much of the space. The following post contains spoilers for those who as of yet, did not complete Nuka World. Disarm the Can Chimes at the bottom, then continue into a tunnel and follow Dogmeat to another chair with a bottle of Gwinnett Stout nearby, which is the next clue you need. Next stop was Graygarden, placing my second settlement before continuing to the Oberland station. But i did like the idea of a sort of Train Stop for this settlement. 3 years ago. I didn't put up all these turrets just to keep enemies away. Option 2.a (via Grindelwald): trains only: Interlaken-Grindelwald-Kleine Scheidegg-Jungfraujoch (2h06) Stop the Raiding: Kill some Raiders to help your fellow settlers. This settlement has a very limited space to build Water or Food supplies so make sure to set up a supply line immediately. This should fail the quest prematurely, allowing you to Raid the Farm or Enslave the remainder of the Settlers at the Farm. Whatever shape your … Provisional Commonwealth: With Greygarden secured we begin fortifying the settlement and repairing it to the best of our ability. A raider gang has been threatening an allied settlement. Vassals aren't tied to any particular settlement, so nothing would happen. 5. Talk to the settlers here to continue Raider Troubles at Oberland Station. ... East of Vault 111, north of Red Rocket Truck Stop. A super mutant base is also nearby, within the Revere satellite array. You can get off the train for a few minutes to enjoy the view of eternal snow and ice through the panoramic windows. A pack of ferals are threatening an allied settlement. WARNING: Fallout 4 is rated … Next stop was Hangman’s Alley. From here we move on to recapture Oberland Station. The issue is the following: I only completed the Minutemen questline until Preston sent me to help a settlement (Oberland Station), before turning in i started the Nuka World DLC and completed … Reach and enter the drainage pipe and continue through it until you find a small chamber occupied by two Raiders; Bear and Tweez. Page 1 of 9 - Nuka World, Raiders and the Minutemen (Preston) - posted in Fallout 4 Discussion: Hello there. But you can always take some minutemen's quests by listening their radiostation. The next stop on this exploration tour is the Abernathy Farm to the north-east, where you’ll find the Abernathy family: Blake, Connie and Lucy. There is a button on the ground floor that opens up the warehouse as well, which you may as well push for easy access. Dogmeat will lead you into a metal building and down some stairs. Kill them, then grab an issue of Tales of a Junktown Jerky Vendor from atop a barrel to the south-east. Any remaining troops in the north are moved to retake Sunshine Tiding. This video is gameplay of the Raider Troubles at Oberland Station quest in Fallout 4. 1 Background 1.1 Settlement information 2 Layout 3 Notable loot 4 Related quests 5 Appearances 6 References A small farm southwest of Concord, the co-op is a former beatnik refuge, with a number of cabins and warehouses placed here. Raider Troubles at is a quest in Fallout 4.. Synopsis. I've never had settlers show up after I've turned off the beacon, though I guess from posters here it must be possible. Povlon. This train will make another short stop at the station of Eismeer. 2) Raider Troubles at Oberland Station: 3) Kidnapping: 4) Greenskins: 5) Clearing the Way: 6) Taking Point: 7) Ghoul Problem: 8) Rogue Courser: 9) Resettle Refugees: 10) Defend a Settlement: 11) Defend Artillery at a Settlement: 12) Stop the Raiding: 13) Kidnapped Trader: 14) Water, Food or Power: 15) Suspected Synth: Institute: ===== Instead of settlers at the outpost, you get raiders of the appropriate faction. When you build up a base with extraordinary defenses, Raiders and other enemies just stop coming, which is unfortunate. Oberland Station This settlement is obtained by clearing the enemies at the behest of Preston Garvey during the Minutemen missions. Eventually you’ll reach a Waystation (south of Oberland Station, you’ve been here before). This will, however, cause Settlers at that Farm to go hostile, so give it a couple of days (so they stop being hostile) if you want to use nonviolence to Raid them via moving them off their land/Enslave them. It can be opened with the Corvenga Safe Key. By listening to Radio Freedom or talking to Preston Garvey or a settler, one will discover that a gang of raiders has threatened the well being of the settlement. … Try to break in, ya bastards. This situation needs to be resolved. 1 Background 1.1 Settlement information 2 Layout 3 Appearances This small mutfruit farm outside of Malden could be a beneficial ally to the Commonwealth Minutemen. 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