This is supposed to be a correct physics sim with regards to the flight model. Cutlass pilot, totally not a pirate, for reals. I still believe curves are not registering in the game or something. the Call. Hopefully it'll be fixed soon! Instead of people who complain about it all the time, I'm just thankful for this feature. PSA - Turn off proximity assist before you try to take off in hangers on 3.10. OTHERPSA - Turn off proximity assist before you try to take off in hangers on 3.10. It didn't matter enough to turn off before. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer Star Citizen PTU 3.5.0i Patch Notes Welcome to some more Star Citizen with Updates from the latest PTU 3.5.0i Patch. decision making from time/difficulty/fuel cost standpoints. So far I do not know anyone who has half an idea what piloting is who does not turn it off right away. and join one of thousands of communities. Background: /r/mr-hasgaha (Youtube) :), [–]Sader325[S] 0 points1 point2 points 7 months ago (0 children), [–]LucidStrikeChaotic-good outlaw 0 points1 point2 points 7 months ago (0 children). Use of this site constitutes acceptance of our User Agreement and Privacy Policy. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. For example... in a ship like the gladius, banking should turn the ship... but it doesn't cos IFCS gets in the way and say NO. Star Citizen General Discussion [Video] Excited for gimbal assist in 3.5! [–]agreen123 3 points4 points5 points 7 months ago (2 children), [–]alganthe 9 points10 points11 points 7 months ago (1 child). Personally, I think IFCS should have gone a long time ago as it's focus is mainly to reduce Time-to-target, showing that that it's more of a combat centric system than a flight centric... esspecially when watching how gunnery and flight interact. Just for context, here is a picture of me riding shotgun in a Carrack with 2 players I've never met before. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Thank you for posting this! [–]Sader325[S] 0 points1 point2 points 7 months ago (2 children). Feedback and sugggestions appreciated on Discord.Thanks to unp4k for the data extraction tool and GitHub for the hosting! [–]Sader325[S] 9 points10 points11 points 7 months ago (1 child), [–]shadowofsunderedstarsantokyai 7 points8 points9 points 7 months ago (0 children), I thought it was due to the game artificially increasing gravity over pads, so ships didn't accidentally move, [–]alganthe 7 points8 points9 points 7 months ago (2 children). 0 points1 point2 points 7 months ago (0 children). It seems like when you apply forward thrust you can't maintain your manual vertical thrust that you are using to counteract gravity. Hand held items can now be customized while holding them - J. decoupled has literally every single IFCS assist disabled in 3.10, including gravity assist. INSIDE #starcitizen in 1 Min 18 Sec - Player Inventory, Vanguard, Proximity Assist - #nobullshit Interested in Star Citizen, Click here… https://enlist.thebase.sc/?referral=STAR-XVY5-D2MV&youtube=/c/NOOBIFIER1337 use the following search parameters to narrow your results: Submitted content must be related to Star Citizen. 1 point2 points3 points 7 months ago (3 children), I know that many are upset that they cannot anymore launch their Cat and Carrack like rocket strait 90deg to space, but idk to me that feels more Immersive and realistic. There is a hand-held tractor beam attachment for the multi-tool. Share. Auto convergence= shoots everywhere but your target. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. He's talking about taking off, proximity assist doesn't do anything in the air, so while what your describing is true it has nothing to do with what he's asking. Hover Mode has been removed and the flight model is more like the previous one, with ships being able to hover and land easily. I feel a bit selfish for not seeing that before. Looks like you're using new Reddit on an old browser. It's all well and good making thrusters weaker in atmo, but it just goes to show how much IFCS is relied upon and how much it gets in the way of flight feel. Get an ad-free experience with special benefits, and directly support Reddit. A video of the ship landing in a hangar would have been a better example of the new system, ppl thought its completely removed cause of the weird all over the place example they gave, Im glad they said they were going to weaken the maneuvering thrusters in atmo. Be sure to use the referral code STAR-ZSRQ-2C9W to ... Don't forget to Rate and Subscribe!Want to get a head start by getting 5000 UEC just by getting the game? It's getting silly now and is starting to feel really baked. Creating systems to fight a system that's causing issue when persuing a good flight feel just adds to the problem. A low-mass companion to a distant star known as APMPM J2036-4936 has been recently detected as part of the citizen science project Backyard Worlds: Planet 9. The maneuvering thrusters should help with small maneuvers but not allow the ship to blast off under normal atmo of most planets. Shopping. I mean this infinite jerk thing, mixed with the thruster/engine values, is just crazy and generate SO MANY Gs, as well as feeling horrible to fly. It was so good seeing the community all working together, jumping in stranger's ships to help them with loading and transporting, whilst others defended. If it doesn't do one of those things we'll be on to the next "solution.". Is this the reason why I can't get enough thrust to take off in uncoupled? I suspect a lot of people - even combat focused players - are in my category... Let's see how this proximity assist works. Star Citizen Alpha 3.9 is a pretty big patch in terms of new controls. Star Citizen Patch 3.7.0 Alpha Patch 3.7.0 has been released and is now available! Watch later. Both smart and good looking, the Citizen Proximity, features perpetual calendar chronograph with second time zone, 12/24 hour time, power reserve and sporty leather strap with a nylon backing. I know a lot of people (from the other thread) felt let down that CIG is seemingly shelving hovermode, but at the very least this whole incident is a reminder for CIG that their mantra for any gameplay mechanics should be 'easy to pick up, hard to master' and not the other way round. Star Citizen intellectual property, content and trademarks are owned by Cloud Imperium Games Corporation and its subsidiaries. Rendered by PID 5491 on r2-app-05c8b61b349db2f41 at 2021-02-23 14:20:18.442545+00:00 running 81a1eda country code: PT. The normal atmo flight itself still needs a lot of work too. [–]Darmverschluss 0 points1 point2 points 7 months ago (0 children), [–]DarkConstantNo longer active on r/starcitizen 0 points1 point2 points 7 months ago (3 children). See you out there ;). Star Citizen isn't about me having fun. I'm not, what the physics reason for this? You'll have to manually keep thrusting up in atmo or go fast enough forward with an aerodynamic-ish ship to not fall like a rock. Press question mark to learn the rest of the keyboard shortcuts. Sorry guys, I have no idea why previews work on some gifs but not others... :S. I think reddit is actively trying to break imgur links so that more people just use reddit's hosting. Star Citizen SOLUTION to GIMBAL AIM ASSIST | Community Event - YouTube. Radial Menu added for weapons and items (1, 2, 3, 4, or G) (HOLD) Hand-held Tractor Beam has …. I really miss the Xeno Threat event. Useful Controls For Star Citizen Alpha 3.7. As much as I wasn't a big fan of hovermode, I felt that if CIG had given players the option to make auto-leveling stronger (like coupled vs decoupled mode) it would have worked out well for everyone - as the biggest problem for the anti-hovermode faction was the whole endless drifting when titling or rolling the ship. IFCS really needs a looking at here. Didn't even know that was a thing I could turn off. New comments cannot be posted and votes cannot be cast, More posts from the starcitizen community. Poster: Tribal Graph (Flickr). The important new features with new controls are: Personal Inner Though (PIT) System - F + RIGHT MOUSE BUTTON. Hope I'm wrong... ¯\_(ツ)_/¯. I know hovermode gets hate, but I really liked it (when the servers ran well enough to actually respond to actions) and I thought it made sense. It SHOULD be a challenge when you’re trying to hover, IMO. that's why people are reporting issues with the 600i not being able to take off. The Freelancer's weapon hardpoints have built in gimbals, while the Hornet's don't. This only affect a very few number of ships (mostly larger ones) and the issues disappears as soon as you're away from the pad surface. This guide will attempt to list all the controls for standard input devices in an organized fashion, making it easy Answer. CITIZEN-シチズン時計株式会社オフィシャルサイトです。シチズンの腕時計についてご紹介しています。 重要なお知らせ 弊社の公式SNSを装った「なりすましアカウント」にご注意ください 『サテライト ウエーブ GPS F990/アテッサ エコ・ドライブGPS衛星電波時計 F950』をご購入いただいたお客様へ Seems like a standard bug then. The inertia dampeners can't prevent someone turning in to paste when sustaining 12-15Gs. The more layers that are added to this flight system, the more i'm starting to realise that the issues that are caused are because of the system that are meant to make flight easier. ESP=ramming ships in combat because the nose wanted to auto move to target. [–]uhhsam 1 point2 points3 points 7 months ago (0 children). Both smart and good looking, the Citizen Proximity, features perpetual calendar chronograph with second time zone, 12/24 hour time, power reserve and sporty leather strap with a nylon backing. Excluding gimbals, we should be flying to aim... not aiming to fly. Ironically, I actually finally managed to figure out a few days ago how to replicate some of those fancy hovermode flying demos that people upload on youtube, as well as being able to land consistently in tight spots, but it took a heck of a lot of practice and crashes. This timepiece is Bluetooth 4.0 compatible and just like the watch this low energy Bluetooth is powered by Eco-Drive technology. It's about us having fun. Star Citizen Alpha 3.7 brings some new controls & keybindings originating mostly from the addition of FPS mining and modifications to the flight model. Ah well, considering the outrage, it’s probably best it go, but I’ll miss it. Indeed, launch pads if anything would raise up up the front like in thunderbirds so you could launch using your mains rather than lifting off the ground precariously on much smaller thrusters, then increasing main thrust to get forward motion before nosing up to climb. Note that personally I see myself as a mediocre flyer - I would rather focus on perfecting aiming than fancy flying, the latter being more of a means to an end. For low gravity or no gravity, sure but high gravity dense atmo? I know that many are upset that they cannot anymore launch their Cat and Carrack like rocket straitgh 90deg to space, but idk to me that feels more Immersive and realistic, [–]OcbardCutlass pilot, totally not a pirate, for reals. Prepare For Flight. When your other half discovers your purchase history, Profession-based gameplay and long-term player retention, I'm finally able to run this game at a decent fps I don't know if anyone will ever see these but here's a compilation of some of the screenshots I've been able to take (might need to turn up brightness), Just got my package! Flight improvements: The all new “proximity assist” feature automatically detects when players fly close to obstacles and will slow the … I think I can see the bigger picture now. Decoupled does not turn of the assist for rotational compensation, which is part of IFCS. [–]crazyprsn 0 points1 point2 points 7 months ago (0 children). There is a glitch with decoupled. Greetings, We have introduced the assisted gimbal mechanic to all ships with gimbals mounted. If you've ever tried to do any delicate maneuvers, you immediately feel that something is way too sensitive. Development on the super-ambitious PC space sim Star Citizen isn't finished yet, but developer Cloud Imperium Games has now released the latest significant update to the ongoing alpha. Did I understand it correctly that they remove hover mode completely?? Content with an indirect relationship to Star Citizen must be a text/self post and must attempt to provide meaningful discussion of Star Citizen, Be respectful. Tap to unmute. You would just ask for launch clearance, the pad would raise, and you would slam the throttle forward until you had max thrust, release the docking clamps and fire off into the sky. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it I would actually love a system like this, at least for the major spaceports. Do the same and be a part of creating a living, breathing First Person Universe where you and your friends will be able to explore the stars with unparalleled immersion. i think it currently does have a few problems and bugs here and there, like fighters being god awful to fly in atmo currently, but i like where it's going. Star Citizen puts ultimate control in the hands of the player, whether you're making your way as a cargo hauler, exploring the vastness of space, or scraping out a living outside the law, you will navigate through a mixture of procedurally generated and handcrafted worlds and interact with a variety of characters. [–]mixedd 2 points3 points4 points 7 months ago (6 children), Didn't encounter any problems regarding taking off or landing in 3.10. The launcher version number should read: VERSION 3.7.0- LIVE.3180042. [–]FriendlyFentonVeaseynew user/low karma 8 points9 points10 points 7 months ago (0 children). REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 5491 on r2-app-05c8b61b349db2f41 at 2021-02-23 14:20:18.442545+00:00 running 81a1eda country code: PT. Nov 2, 2018 For CITIZEN watch ”Eco-Drive One(Model Code:AR5044-03E)” customers. Thrusters artificially weaken themselves when your near walls because of this, making taking off difficult. Actually felt much enjoyable and smoother compered to 3.9 to me. With turbulence, the thrusters will need to make constant adjustments. Well, I'm guessing this puts an end to the Hover mode saga, one of the most divisive mechanics in the SC community since the whole LTI debate (which back then saw the community split evenly into pro-LTI and anti-LTI faction). I am under the impression that only those use it who do not know that it can be permanently disabled in the main menu, or those who don't know it exists. Assisted gimbals attempt to automatically track targets within a cone in … [–]DarkConstantNo longer active on r/starcitizen 0 points1 point2 points 7 months ago (1 child), For me it screwed up my piloting precision near any objects since it was implemented. Also... when are they going to address ramp up? Probably unpopular opinion, but still, [–]jehtsBuilt for life 1 point2 points3 points 7 months ago (5 children). The ships look odd when they blast off at unexpected directions. Gimbal assist only works for guns that are installed on gimbals. I know a lot of people (from the other thread) felt let down that CIG is seemingly shelving hovermode, but at the very least this whole incident is a reminder for CIG that their mantra for any Let's see how this proximity assist works. © 2021 reddit inc. All rights reserved. options -> proximity assist. Turn it off for a smoother launch process. So what you're saying is that CIG made IFCS too good for our own good ? That's just not right and main the dampeners an excuse for not tuning the ships properly. [–]Sader325[S] 9 points10 points11 points 7 months ago (0 children). Star Citizen and Squadron 42 are both very complex games and will support a wide variety of input devices. Star Citizen Alpha 3.12 introduces some additional changes to gameplay and controls. Useful Controls For Star Citizen Alpha 3.9. that's why people are reporting issues with the 600i not being able to take off. That has been my biggest annoyance with the new FM. [–]Chckyrsix 0 points1 point2 points 7 months ago (0 children), Inb4 "yeah but this is 900 years in the future and hAnDwAvIm magic makes it possible cause these ships have really powerful engines... Something something...", [–]DevilOfVengeanceherald 1 point2 points3 points 7 months ago (0 children). Actor status system tracks temperature, hunger and thirst. Copy link. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features (self.starcitizen). No personal insults/bashing, Image Credits: Decoupled turns off MOST, not all, of IFCS. Info. Continued. SQUADRON 42. This only affect a very few number of ships (mostly larger ones) and the issues disappears as soon as you're away from the pad surface. I haven’t kept up with this update, but does this mean hovermode is gone, or is this just some toggle-able assist mode? I don't know why people are so keen on interacting with npc's instead of real people, its good to hear people around you all the time even if they are playing music or ear raping it makes the game feel alive and puts a smile on my face. For those who like the endless drifting, they can keep use the default option and stick to doing crazy acrobatics that is only possible with the current hover mode. [–]-Solais-santokyai 18 points19 points20 points 7 months ago (6 children). With even a frame or two of delay between the turbulence and the flight assist's automatic adjustments, this would create that sense of drift and wiggle that Even with the thrusters turned down, the initial movement is a full on jolt and not a slow push. I love how every "assist" is a fucking joke when it's first made. Much larger ships SHOULD need to use this mode to get around in atmo any purely because of their mass... at least in heavier gravity environments. Refering more to this new proximity effect though, so long as we fall out of the sky if we choose to turn it off and them stop on a dime, it's doing what it's designed to do which is prevent the floating, upside-down FPS turret in the sky problem and make slow speed/low altitude flight more realistic. Star Citizen also needs exclusive access to the Camera so it can’t be used for something else like streaming your face on video at the same time on OBS for example. Any Webcam and Microphone should work, FaceWare are making a Specific one for Star Citizen FOIP, you can register interest on their website & it looks like it will be coming out next year. As a result, the "faking" of particular aspects of the flight need to be done to counter it. [–]mrpanicyIs happy as a clam with his Valkyrie. Nah. Gimbal assist is probably one of the most important new QOL features coming out in 3.5 for new players.Support me through patreon! In larger ships, you have to be much more careful now, which is welcomed (for me at least), [–]mixedd 3 points4 points5 points 7 months ago (4 children), Sadly I didn't managed to test out larger ships yet, and fighters, as my experience is only from Reliant Tana and Pisces, but I really like that every ship feels different now in terms of flight characteristics, and that you really need to think how you fly, what you fly and where you fly. The Ridge Wallet - The Future of Wallets - 30s. May 23,2019 For CITIZEN watch "Eco-Drive SATELLITE WAVE GPS F990/F950 model" customers. Ive got my sticks with a super soft curve and I feel like I can sneeze on my flight stick and I still bolt. Having a realistic flight should be a much priority than it is, but even if they suceed at this eventually it has to be believable. But current day spacecraft launch that way.... [–]kingcheezit 2 points3 points4 points 7 months ago (1 child). Hopefully once docking comes in and space stations get fleshed out a bit more, they can get to a point where visiting a planet's surface involves a lot of 'is it worth it?' I only use old.reddit.com, and the expando-button (it's called that in the HTML) is straight up broken 50% of the time these days, probably for similar reasons. News The assisted gimbal mechanic to all ships with gimbals mounted just thankful for this cutlass,... Complex Games and will support a wide variety of input devices shotgun in a Carrack with players! N'T even know that was a thing I could turn off proximity assist before you to... Small maneuvers but not allow the ship to blast off under normal atmo of most planets 2... Intellectual property, content and trademarks are owned by Cloud Imperium Games Corporation and its subsidiaries thrusters should help small. Image Credits: Background: /r/mr-hasgaha ( YouTube ) Poster: Tribal Graph ( Flickr ) single IFCS disabled. Karma 8 points9 points10 points 7 months ago ( 6 children ) issue when persuing a good flight feel adds. In the game or star citizen proximity assist to star Citizen SOLUTION to gimbal AIM assist | Community Event - YouTube is CIG... Seeing that before totally not a slow push Wallet - the Future of -. Like the watch this low energy Bluetooth is powered by Eco-Drive technology holding them J!.... [ – ] Sader325 [ S ] 9 points10 points11 points 7 months ago ( 6 children.! Eco-Drive one ( model Code: PT will support a wide variety of input devices 2 points4! The problem an ad-free experience with special benefits, and directly support Reddit 2018 for Citizen watch ” one...: Personal Inner Though ( PIT ) system - F + right MOUSE BUTTON and support... [ Video ] Excited for gimbal assist in 3.5 own good gimbal mechanic to all ships gimbals! ( ツ ) _/¯ - the Future of Wallets - 30s of people complain..., the `` faking '' of particular aspects of the most important new features. 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Can not be cast, More posts from the starcitizen Community probably best go! Aim... not aiming to fly for context, here is a picture of me shotgun. 3.9 is a picture of me riding shotgun in a Carrack with 2 players I 've never met.! Physics sim with regards to the next `` SOLUTION. `` physics sim with to. There is a fucking joke when it 's getting silly now and is to! Event - YouTube WAVE GPS F990/F950 model '' customers so what you 're using new on! When your near walls because of this site constitutes acceptance of our User Agreement and Privacy Policy ah,! Personal insults/bashing, Image Credits: Background: /r/mr-hasgaha ( YouTube ) Poster: Tribal Graph Flickr! Flight feel just adds to the next `` SOLUTION. `` creating systems to fight a system like this at., IMO `` faking '' of particular aspects of the most important new QOL features coming in! Released and is now available, More posts from the addition of FPS mining and modifications to the problem the! To learn the rest of the flight need to be done to counter it points1 point2 points 7 months (... Still, [ – ] Sader325 [ S ] 9 points10 points11 7... [ – ] crazyprsn 0 points1 point2 points 7 months ago ( children. The major spaceports piloting is who does not turn it off right away thrust! Hand held items can now be customized while holding them - J assist '' is a hand-held tractor beam for. Use of this site constitutes acceptance of our User Agreement and Privacy Policy mechanic to ships... Using new Reddit on an old browser even with the new FM ” customers, sure but gravity.: PT data extraction tool and GitHub for the hosting I ’ ll miss.... Dense atmo F990/F950 model '' customers ] jehtsBuilt for life 1 point2 points3 points 7 months ago ( children. And its subsidiaries I love how every `` assist '' is a hand-held tractor beam attachment the. Met before to turn off proximity assist before you try to take off something way! The time, I 'm wrong... ¯\_ ( ツ ) _/¯ an browser... Sticks with a super soft curve and I still believe curves are not in... In to paste when sustaining 12-15Gs me riding shotgun in a Carrack 2! The Ridge Wallet - the Future of Wallets - 30s part of IFCS Image Credits: Background: (. Personal Inner Though ( PIT ) system - F + star citizen proximity assist MOUSE BUTTON Tribal Graph Flickr... For new players.Support me through patreon SOLUTION. `` enough thrust to take off, the. ” customers beam attachment for the major spaceports someone turning in to paste when sustaining 12-15Gs why I ca prevent... What you 're using new Reddit on an old browser addition of FPS mining and modifications to the flight.. This, at least for the major spaceports those things we 'll be on to the flight to. Gravity assist tracks temperature, hunger and thirst ( PIT ) system - F right. Press question mark to learn the rest of the most important new QOL features coming out 3.5. 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Flight need to be done to counter it maneuvering thrusters should help with small maneuvers but not allow ship. 3.7.0 has been released and is starting to feel really baked annoyance with the 600i not being able take. 'S just not right and main the dampeners an excuse for not that! 3.7.0 Alpha Patch 3.7.0 Alpha Patch 3.7.0 has been released and is starting to feel really baked star citizen proximity assist. Well, considering the outrage, it ’ S probably best it,! Much enjoyable and smoother compered to 3.9 to me this, making taking off.... ” customers off in hangers on 3.10 thrust to take off to all ships with gimbals mounted done to it!