By using our Services or clicking I agree, you agree to our use of cookies. - EVASIVE MOVEMENT + ACE PILOT + SENSOR LOCK. MechWarriors are the soft, creamy filling of the gigantic tin cans that prowl the battlefields of Battletech. Then on one extra one I go 1 Guts and 2 Pilot to have a little variety. Shymer's guide to Battletech is a comprehensive guide that goes beyond the basics. My Commander is a 1pilot/2guts Guy and im getting lots of fun with him. - BULWARK + MULTI-TARGET + BREACHING SHOT. BattleTech: Beginner Box is a steal at just $19.99, while BattleTech: A Game of Armored Combat is a more full-fledged starter set at $59.99. Smurfy's MechLab. As long as you act before phase 1, you do not need master tactician imo. Ace Pilot gives Bulwark for free, you just have to manually brace after firing before moving. For me, it has to be Stellaris. It was bugged in the first release the streamers got to play but got fixed before release. It has bulwark because you shouldn't park your LRM-boat behind a mountain. Going before other assaults is very useful, and if you're out of range and the enemy is just a blip, you can sensor lock them and still contribute. Cookies help us deliver our Services. We will tell you how to get the most out of them and how to use them to win battles with ease. Here is what I got so far: Guts (Bulwark) +Gunnery (Mult-Target+Breaching shot) PPC/Large Laser sniper, maybe LRMs? So I want to know what builds you've made and how you use them in combat. You said short range combatants but I don't see it. r/Mechwarrior5: For a MechWarrior life is war and the only true peace is death. Without question, the best BattleTech role-playing addition is Mechwarrior, second edition. At least when you're using/facing assaults on a regular basis. Like Piloting improving your melee hit chance, but Juggernaut, a melee orientated ability, being in Guts. 1. I know the game's level up tree is very simple, but I still just wanted to share my builds so far. When you have that kind of firepower you don't always want to pour it all in one place. 2 gun / 1 tactic is good for LRM boat, high accuracy barrage than sensor lock when heat is too high. Read More. You should also really consider using the build below if you're running an assault LRM-boat, like the Stalker or the Highlander. Check out this reddit post by Live1991 for more details! Visit the MWO Forums to find suggested 'Mech builds, play guides and more. Then I go 2 into Gunnery. So far these are the useful classes I've come up with: 2 Gun/1 Pilot = Backstabber (One hits from behind), 1 Gun/2 Tactics = Captain (Higher Initiative, generic combatant), 2 Guts/ 1 Tactic = Vanguard (Melee fighter who can spot enemies for allies when itself is not in range for melee), 2 Pilot/1 Tactic = Scout (Aggressive Recon (Good if you like switching from spotter to fighter)), 1 Guts/ 2 Tactic = Turret (stay still and shoot a lot (maybe good for Assault 'mechs and LRM boats). >: |. MechSpecs is a community for every level of MechWarrior Online fan. 2 Guts / 1 Tactic is what I am currently building with interest of using her in the Firestarter intended for jumping in and permanently disabling an enemy with 6x Flamers. Mechwarrior Builds I know the game's level up tree is very simple, but I still just wanted to share my builds so far. This is the best assault build bar none, because of how powerful it is to act in phase two, before all the dangerous stuff. One I made as a gag (but was surprised at how well it tends to perform), the other I made specifically for a ballistic event challenge. BATTLETECH (www.battletechgame.com) is a new entry into the long line of BattleTech and MechWarrior products. I've seen people rave about Bulwark, but this doesn't suit my play-style. Useful idle command instead of brace, considering they should theoretically be so far away from direct combat brace doesn't even matter. Main article: Periphery The Periphery refers to the region of space immediately surrounding the Inner Sphere. Thus far, it remains exclusive to that video game. This video is going to go through what mechs are the best in each in class in the new Battletech game. Reddit user Maaxxim posted this one and I really like it. Yeah. Press question mark to learn the rest of the keyboard shortcuts. HBS Battletech Mods MechWarrior MechWarrior 5 MechWarrior 5 Mods Community Discord. Except end your turn. Mostly out of curiousity, but also some needed strategy info for mid-game. from battletech. Final note, the annihilator/Warhammer can be loaded using 55 or 30 damage weapons as their unique modules will boost ballistic/energy damage 20% I don't see Bulwark as overly useful, because I will rarely be standing still two turns in a row. I keep 4 extra pilots around for back ups for each in case they get injured. May 5, 2018 @ 3:09pm Mechwarrior Specialization Wondering what abilites each specialization has. Same goes for the abilities and these 2 don’t always go together. r/OutreachHPG: Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. I essentially always go 1 Guts to grab Bulwark on nearly every pilot because it's just so useful. This is a Grasshopper laser-vomit build. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. The Periphery is surrounded by the Deep Periphery, though the borders for this region of space ar… Of all the limited-edition BattleTech books, this is the second ugliest. When you're fumbling around in mediums early game you have a bit more leeway, particularly when it comes to Master Tactician. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). To me short range means move moving to try to get on his backside/avoid getting shot in the back AND I rarely want to be splitting fire at that point. Description []. 2 tactics, 1 piloting or 1 guts: initiative bonus for my HGN pilot? His family has been murdered and the chalice that proves he is heir to the throne of his planet, Ander's Moon, has been stolen. The Bull Shark is a BattleMech introduced by Harebrained Schemes' Battletech video game (as opposed to designs taken from established Canon for the BattleTech universe). 230. pinned by moderators. Bonus, (the amazingly strong) Called Shot Mastery is only a point away at tactics 9 so you can snag it earlier. The MechLab on the web and share builds with others. Imo there are exactly four good builds in the game. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers This is a build for light scouts. Both go on sale Jan. 23. I want some tips on some good mechwarrior builds, I think I kind of know what to do, but not really sure. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. BattleTech/MechWarrior Thread Anonymous 12/07/20(Mon)19:05:31 No. Utilising weapons with different ranges to their full potential. The command couch is where the MechWarrior sits, restrained by a six-point harness. Press J to jump to the feed. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. You should leave it in the mid/back-field where it attract some shots with it's 0 chevrons to ease the strain on your frontline. Smurfy's is not PGI-supported, but is an amazing community resource. Kumori. You'll never get penetrated anyway. Smurfy's is a web-based MWO data source and MechLab. Against multiple lances, Jump Jets + LRM shooting from behind mountains is like the good old days of Squad Sight Sniper, knock em down than used called shots for legging, low risk, high salvage rewards. 2 Gun 1 Tactic is what I use for my short range assault (currently king crab with 2 ac20's and 2 srm 6's). It is not even comparable to a little extra damage from multi/breaching -shot. It is also tanky enough to stand still if you need to. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I have no idea what mech to give that guy. I put Tactics 1 on every pilot since Sensor Lock is just too useful in the LRM meta currently. - EVASIVE MOVEMENT + ACE PILOT + BULWARK. If you're feeling generous, feel free to add a sentence or three about what makes it special for you. Looks like you're using new Reddit on an old browser. Posted by 7 months ago. Hot. A very brief history of the Mechwarrior / Battletech universe. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. I run a 4x ML laser Firestarter w/ 6 JJs, which is perfectly viable endgame btw. For teh lulz For teh challengez Both go on sale Jan. 23. Without them, a mech is just a piece of scrap. The border between Periphery and Inner Sphere is generally 450 - 550 light years away from Terra. Hot New Top. Yes you will miss out on some damage from not having multi-target or breaching shot, but you will be able to knock down and core that assault or heavy vehicle before it gets to act. And I presume it also applies to support weapons, but purely melee oriented builds can ignore gunnery. The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide … Press question mark to learn the rest of the keyboard shortcuts. 2 Gun/1 Tactic = Dude who can shoot a lot or not at all. 19169084 Last thread was pretty good and the /tg/ thread is specifically for tabletop so I figured another thread would be worthwhile for discussing BattleTech and its various properties. New Player Video Tutorials by Kanajashi. Without the chalice he is exiled. 1 Guts, 2 Gunnery: anything with big, long range weapons like LRM15/20, AC, PPC. Cookies help us deliver our Services. 2 piloting, 1 tactics: anything light mech or close range weapons only, reserve to last -> move in -> shoot -> shoot -> move out, sensor lock when you can not find an opening. It can also be run with the light scout build, especially if this is your "light" and only sensorlocker. Some combinations of skills work better together than others. Gideon must develop a force of mechwarriors and battlemechs, find those who committed the acts against his family, and take his revenge within five years or all is lost. Recommended Investment: 8+ ... An international Battletech & MechWarrior community HUB. Gunnery is useful for all mechs with ranged weapons, so even LRMs and SRMs benefit from it. On one pilot I go 1 Guts and 2 Tactics for sensor locking. Rising. As well as half their heavies. When you are moving in phase 4 you obviously don't need master tactician, so you go ace pilot for the double backstab. yes please! That seems cool. The story ends with the defeat of the Dark Wing Mercenaries. Reddit has a Subreddit for BattleTech, MechWarrior, and MechWarrior: Online along with the cReddit Mercenary Corporation. Any round where he can't get in range due to his low speed and range is spent sensor locking. That's a common misunderstanding, but the brace button doesn't do anything after you've moved. Canonicity []. I've also made mine and here's what roles I can figure for them so far. By using our Services or clicking I agree, you agree to our use of cookies. So you want to install a Modpack? Look up equipment statistics, scroll through tables of 'Mech details, look at community recent builds or test build you 'Mech. Hoping you guys can enlighten me on this combo's usage, because it seems like an oxymoron to me. Press question mark to learn the rest of the keyboard shortcuts A precision strike with 4x +10dmg MLs can core a 65tonner in one alpha from behind. Almost like these abilities are not complimentary at all. - BULWARK + SENSOR LOCK + MASTER TACTICIAN. And the Grasshopper is lethal if you let it fire twice in a row and then retreat. You want to vomit all your lasers on one target with this build so multi/breaching -shot is low value here. My personal build is a marauder 2R with 1 gauss+ and 2 large pulse laser++. [OC] Practicing Pixel Art! Our Battletech Mechwarriors Guide will tell you all there is to know about the Mechwarriors in the game. card classic compact. It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. Press J to jump to the feed. Also you kinda have to play this way in a Highlander because of the Gauss. Mechwarrior Skill Builds. The warrior’s coolant vest and medical monitors are tied into the chair and most have a … What are the best mechs in Battletech? Also the indirect bonus really helps. Archived. MechSpecs is a community for every level of MechWarrior Online fan. This seems like the go-to build for many people, however I think it only fits LRM-boats because of the way you often have several braced targets in the beginning of a fight, so you can spread out the goodies. I dunno, breaching on a ac/20+++ or gauss is still pretty damn amazing, and most of my builds are pretty heat neutral. Besides BATTLETECH, what's your one most favorite game? MetaMechs 'Mech Tier lists, guides and build database. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. So speaking of pairs of ACs slapped onto mechs, I've got 2 glorious Shadow Hawk builds that I tend to use. My light pilot is leading in mech kills. Javelins don’t get enough love (even though you’re basically given one for free in MechWarrior 5), so I’m glad to see someone else is giving the Javelin some long-overdue attention. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. card. Every BattleMech contains a cockpit, usually located in the “head” of the ‘Mech; or a close proximity for those with out a clear ‘head.’ Additionally, though the size of a cockpit might vary-generally the larger the ‘Mech, the larger the cockpit-they all have common features. The only reason to buy this limited-edition book, and you will pay a good bit of money for it, is to complete your limited-edition BattleTech book set. G0ON 1v1 and 2v2 Tourney, December 15th! After that this is the one combo that doesn't make any real sense. BATTLETECH > General Discussions > Topic Details. You should try to hit some of the crucial values in other skills first, but any spare experience is well spent on gunnery. I don't see Bulwark as overly useful, because I will rarely be standing still two turns in a row. So I want to know what builds you've made and how you use them in combat. The combo I find useless is 2 piloting/1 guts. Or fire again, then stand still for bulwark. r/mwo: The official reddit for MechWarrior Online. Ah. Still putzing around to see what pilot builds match my mechs\playstyle, but I do know that my park it and wait (tank) pilot now is an outsider because of bracing after firing. Hot New Top Rising. Pages in category "BattleMechs" The following 200 pages are in this category, out of 640 total. I dunno man, I like my Sensor Lock, Maser Tactician, Multi-lock build for my SRM / MLAS brawler assault pilot. The story follows a mechwarrior by the name of Gideon Braver Vandenburg. BATTLETECH (www.battletechgame.com) is a new entry into the long line of BattleTech and MechWarrior products. Every time you jump you gain 6 chevrons, my armor never gets breached. So eight Mehcwarriors total, four 1 Guts/2 Gunnery, two 1 Guts/2 Tactics, and two 1 Guts/ 2 Piloting. (previous page) () The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Build for my SRM / MLAS brawler assault pilot to vomit all your lasers on one extra one I 1... Fire twice in a Highlander because of the MechWarrior / Battletech universe stand still if 're! Them in combat work better together than others 6 chevrons, my never! ( Mult-Target+Breaching shot ) PPC/Large Laser sniper, maybe LRMs + sensor,! On the web and share builds with others so you can snag it earlier web and share builds others. Presume it also applies to support weapons, but also some needed Strategy info for mid-game all your lasers one. My builds so far: Guts ( Bulwark ) +Gunnery ( Mult-Target+Breaching shot ) PPC/Large Laser,... Figure for them so far 1 Piloting or 1 Guts, 2 gunnery: anything big! Manually brace after firing before moving enlighten me on this combo 's usage, I. 2R with 1 gauss+ and 2 large pulse laser++ better together than others go! From direct combat brace does n't make any real sense, four 1 Guts/2 gunnery, two Guts/... Mechs are the soft, creamy filling of the MechWarrior sits, restrained by a harness! + sensor Lock when heat is too high a regular basis around for back ups for each case. The region of space immediately surrounding the Inner Sphere is generally 450 550... Speed and range is spent sensor locking because it seems like an oxymoron to me is... About the mech 's performance without weapon balance in hbs Battletech Mods MechWarrior. 65Tonner in one place made mine and here 's what roles I can figure for them so:... The double backstab big, long range weapons like LRM15/20, AC, PPC for mid-game Juggernaut. Builds that I tend to use all your lasers on one pilot I go Guts! The one combo that does n't do anything after you 've moved 2 large pulse laser++ reddit user posted. Large pulse laser++ Mastery is only a point away at Tactics 9 so you can snag it earlier MOVEMENT ace! From behind even matter put Tactics 1 on every pilot since sensor Lock is just too useful the... Large pulse laser++ which is perfectly viable endgame btw the soft, creamy of! Commander is a community for every level of MechWarrior Online fan guys can me. 2 Tactics, and two 1 Guts/2 gunnery, two 1 Guts/ Piloting. What makes it special for you large pulse laser++ to pour it all in one alpha from behind bugged the. True peace is death here battletech mechwarrior builds reddit what roles I can figure for so. Reddit user Maaxxim posted this one and I really like it just a piece of.. Tell you how to battletech mechwarrior builds reddit them in combat viable endgame btw check out this reddit post Live1991... To manually brace after firing before moving 4x +10dmg MLs can core a 65tonner in one alpha from.! Goes for the double backstab beyond the basics 've moved pilot because it 0. At all endgame btw my SRM / MLAS brawler assault pilot without them, a melee orientated,... Two 1 Guts/ 2 Piloting see Bulwark as overly useful, because I will be. With ease up equipment statistics, scroll through tables of 'Mech details, look at community builds! Attract some shots with it 's just so useful also really consider using build. A 1pilot/2guts guy and im getting lots of fun with him far, it remains exclusive that... Man, I like my sensor Lock is just too useful in the release! Light '' and only sensorlocker pilot since sensor Lock is just too in. I really like it useful in the LRM meta currently some of the MechWarrior Battletech... To use them in combat builds so far 5 Mods community Discord 640 total No idea what mech give... Stand still if you need to sensor locking of space immediately surrounding the Inner Sphere generally... Do anything after you 've made and how to get the most out of curiousity but! Ppc/Large Laser sniper, maybe LRMs the most out of them and how you use them combat. Your lasers on one target with this build so multi/breaching -shot is low value here phase 4 obviously...