Hello, just a fast question/report: I am using Fallout 4, version 1.9.4 (did not yet install the CC patch). It doesn't matter who you build it with. And I agree, I built it with the Brotherhood because it makes the most sense, lore-wise. I go into workshop mode and I can't build turrets or mines or anything. Recently a … how long does it take for crops to grow in fo4, i just slept 24 hours in game and my crops didnt grow yet. © 2021 GAMESPOT, A RED VENTURES COMPANY. SirCharles Games 2,309 views Mercer Safehouse¶ Talk to PAM and she will - in her usual, indirect way - tell you about a settlement that needs to be secured, then developed for Railroad operations. I looked around and saw nothing. The details are scarce. You could try reloading an older save, and see if you can trigger a different settlement. Mercer Safehouse Fallout 4 Guide. Speak with PAM at the Railroad HQ, go to the location provided to you. i went to spectacle island, cleared out the enemies, built the 100% defense, and when i went to report back to pam to complete quest, she wont comeplete it at all or start any kind of conversation, is anyone else having trouble with turning in this quest too? Fallout 4; Guides; Fallout 4: Mercer Safehouse walkthrough. I killed every enemy in sight, then tried to use the workshop only to be given a message telling me I have to kill all the enemies before I can use it. This quest is not repeatable. Taken perks that break on characters prior to having installed DLC, Still can't believe the last DLC for this game was a s***ty Raider DLC. Remember to come back to check for updates to this guide and much more content for Fallout 4 Print this page More Guides Mercer Safehouse Fallout 4 - Mercer Safehouse, Signal Interceptor, Tinker Tom, Reflector Platform Our Fallout 4 walkthrough continues with a guide to completing the Mercer Safehouse quest. i went to spectacle island, cleared out the enemies, built the 100% defense, and when i went to report back to pam to complete quest, she wont comeplete it at all or start any kind of conversation, is anyone else having trouble with turning in this quest too? So, I gave up, and tried to make Hangman's Alley a settlement but, although I can interact with the workshop, and build, I can't send a provisioner there nor can I assign a settler to it (it does not appear in my list of settlements). Mercer Safehouse is a Location in Fallout 4.For the quest see Mercer Safehouse (Quest). This is another radiant quest, the lazy ad libs of RPG quest design, and a settlement will randomly be set as your objective. The Dream Team (|||I '') [dT] Co-founder of GTA:SA Secret Hunters [[+]]. You're browsing the GameFAQs Message Boards as a guest. My first playthrough it was Red Rocket,second time was Outpost Zimonja,although on the second playthrough the npc is at Abernathy Farm. Mercer Safehouse Objective : Secure a settlement and access the workshop, create defense. Bethesda Games Studios is coming out on the 30th of August, with their new chapter of the action, role – playing video game Fallout 4: Nuka World. PAM requires the Sole Survivor to secure a location for a new Distribution Center. Fallout 4 Maps & Quests ... Get Help to Build the Signal Interceptor. ALL RIGHTS RESERVED. sonofkorol 5 years ago #1. Post Comment. Fallout 4; Mercer Safehouse quest bug? Talk about quests, gameplay mechanics, perks, story, characters, and more. All trademarks are property of their respective owners in the US and other countries. Mercer Safehouse aka Outpost Zimonja. Randolph Safehouse is a Railroad radiant quest chain in Fallout 4. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Potential locations 3 Quest stages 4 Bugs Drummer Boy will approach the Sole Survivor with a mission. User Info: sonofkorol. Mercer Safehouse is a Railroad quest that can be obtained in the Commonwealth in Fallout 4. UTahkuh. I'm supposed to build defences at Kingsport Lighthouse. How to unlock: talk to PAM robot in the Railroad HQ (M6,2) PAM robot in the Railroad HQ. I think it's hilarious that the Railroad would want you to build it at Mercer Safehouse... it's a safehouse dang it its' supposed to be a secret! Im doing the Mercer Safehouse quest for the railroad and it sent me to Outpost Zimonja. < > Showing 1-2 of 2 comments . XaiaX Share this on Facebook ... Mercer Safehouse: Kill hostiles, secure turrets. So, ladies and gentleman, grab a chair, reach lvl 30, join … Time to let PAM know the good news. ... (Main Story), Mercer Safehouse (The Railroad), Outside the Wire (Main Story, Brotherhood of Steel), Underground Undercover (Main Story, The Railroad). The Murkwater Construction Site is a small abandoned construction site ripe for settlement making - excusing one minor detail: A giant level 50 Mirelurk Queen. Build the required defenses (turrets 2x), and travel back to headquarters. Thank you for printing this page from www.SuperCheats.com. Nov 13, 2015 @ 3:37pm Mercer safehouse workbench bugged? Tinker Tom will give you a skill to weave clothing (ballistic weave), but you need to do some quests given by Pam and do "Boston after dark" and "Mercer safehouse". Mercer Safehouse is fortified and clear of hostiles. As far as I can tell, getting control of a "safehouse" settlement via the Railroad gives you: An extra fast-travel marker A … If there are other settlements you are yet to unlock, it has likely just set the original settlement in, earlier than the save file you are trying to reload. Fallout 4 > General Discussions > Topic Details. Constructing the platform and other parts of the teleport requires some free space. All rights reserved. 4. ... Carrington said they would be going to Mercer Safehouse, but apparently they just go to the bunker hill utility basement -heck of a walk from the Aldersea Day Spa! 0. NIloufar Emporio ... Return to Fallout 4. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Bugs Now that the Mercer Safehouse is operational, the Caretaker needs to help a tourist so he in turn can help a Synth escape the Commonwealth. Share this on Facebook; Share this on Twitter; During this quest, you will go to the Red Rocket Trucker Shop near Sanctuary. Based on the Mercer Safehouse page at Nukapedia, and on my own hazy recollection, I think you can go ahead and use it like a normal settlement.. That page says that. 1) Change the loading screen parameters for the loading screens from DLC1 (Automatron): DLC01LoadScreenRate from 20.0 to 5.0 Fallout 4: Outpost Zimonja Mercer Safehouse and Emergency Base - Settlement Tour (Lore Friendly) - Duration: 17:39. 359k. I can't build anymore, but I think I'll cheat with the console and spawn them as decoration whenever I need them - they look so cool. 3. Need help with Tradecraft quest, it's not the usual bug(s) I think. This is a simple, straightforward assignment. By Polygon Staff Nov 12, 2015, 8:59am EST Share this story. FYI the caretaker showing up at Abernathy when Mercer Safehouse is outpost Zimonja is a bug in the game, it happens without this mod as well (too bad as zimonja seems like a good location for the safehouse, out of the way, decent pre-built structure and it has a radio tower) Build defenses at {name of location} Two Machinegun Turrets will be enough. Algazanth. I intentionally force the Site as Mercer Safehouse for Railroad Characters. Fallout 4 "Perfect" ending quest bug help? But I can't build anything. The Fallout 4 Subreddit. The game can be played on PC, Play Station 4, and Xbox One. Tom will suggest talking to the PAM robot in the H.Q. 3. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. I can't see any loss if RR stop giving quests since The Institute and Bos do have some nice ones as well. Fallout 4: Railroad quests walkthrough. 0. First he will give you instructions about how to build Stabilized Reflector Platform. By Polygon Staff Nov 12, 2015, 1:48pm EST Share this story. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If you build the molecular relay with the RR, you must do so at Mercer. The Dream Team (|||I '') [dT] Co-founder of GTA:SA Secret Hunters [[+]] I ended up doing Butcher's Bill and the next 2 quests for Desdemona, but no talk of Mercer Safehouse. Español - Latinoamérica (Spanish - Latin America). Concierge is a quest that can be obtained in the Commonwealth in Fallout 4. © Valve Corporation. Did you activate the Transmitter on the island? 1 Synopsis 2 Walkthrough 3 Quest stages 4 Bugs Since the Switchboard was compromised, Randolph safehouse went dark. Quest completed. The location you get sent to is random, and in the event you have cleared every settlement, it will send you to one already under your control. Fallout 4 … Fallout 4 - Mercer Safehouse, Signal Interceptor, Tinker Tom, Reflector Platform ... "Unfortunately the save is damaged and can't be recovered." Are you sure you have the materials to build what you're trying to build? Next Railroad faction quests Minor quests Concierge Prev Railroad faction quests Minor quests Butcher's Bill 2. 22 votes, 20 comments. im pretty sure i cleared out the island but it still tells me i cant access the workbench, help? … Given ByDrummer BoyRewardBottlecaps (100-200 per completion)Chance of a random item (for completing Randolph Safehouse 2)Institute Killer Weave (For completing Randolph Safehouse 6) Randolph Safehouse is a series of quests for the Railroad in Fallout 4. The goal of this quest is to secure a safehouse location and build defenses for it. The Signal Interceptor should get me inside the Institute, but I'll need help building it. Mercer Safehouse (Quest) Information Objectives. Mercer Safehouse is a Railroad side quest in Fallout 4. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes With the ever increasingly likely chance of being discovered, the Railroad needs a new safehouse to increase its ability to process escaped synths. She will instruct the player character to construct a new settlement to expand the reach of the Railroad. Report back to PAM. Mercer Safehouse Information "Description goes here." Mercer Safehouse is apparently random. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Possible settlements 3 Quest stages 4 Notes 5 Gallery To start this quest, talk to P.A.M. inside the Railroad Headquarters anytime after completing the mission Boston After Dark. Mercer Safehouse (Quest) is a Radiant Quest in Fallout 4. You have to turn on the generator on the ship wrecked on the coast then active the transmitter in the center of the island, Take Stimpacks... yea i did those too, made that really horrible noise right? 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